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Clic - Creatures In Game and Animations

Throughout 2020 I've been working with a team of other students in my course to create a game. Our game, Clic, is a game where you play as an alien zoologist discovering an island on an uncharted planet, taking pictures of the new creatures you encounter along the way. Your objective is to explore the island and fill out your journal with pictures of the creatures you find as they go through their daily routines.

These are some of the animations I worked on for the game, but there were many more made by other members of the team!
Big thanks and congrats to the Clic team for a fun time on this project! <3
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Designers:

Merve Soylu (https://www.linkedin.com/in/merve-soylu-a375831bb/) - Producer (task/bug tracking, playtesting, build testing, scene implementation etc)

Luke Territt (https://www.linkedin.com/in/luke-territt-768415200/) - Lead Designer (Terrain Layout, Level Design/Layout)

Rhiannon Forster (https://www.linkedin.com/in/rhiannon-forster-7483a51a4/) - Designer (art implementation, trailer)
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Artists:
Emily Taylor - Animation

(Me) Hayley Jacka (https://www.linkedin.com/in/hayley-jacka-4a31bb1b9/) - Character Modelling, Character Animation, some miscellaneous Textures, Modelling and UI

Rebekah Ure (https://www.linkedin.com/in/rebekah-ure-9a65851bb/) - Main Texture Artist, Concept Art
https://www.artstation.com/booure

Abbey Shirreff (https://www.linkedin.com/in/abbey-shirreff-73275a1b9/) - Environment Prop Modelling, Character Animation, UI, Concept Art and some misc Textures.
https://www.artstation.com/a_shirreff

Declan Boyd (https://www.linkedin.com/in/declan-boyd-0859b7196/) - Rigging and VFX
https://www.artstation.com/declan_b

Onorina Pachi (https://www.linkedin.com/in/onorina-pachi-4b067114a/) - UI, Concept Art and Modelling
https://www.artstation.com/oniipachi

Eloise Menegol (https://www.linkedin.com/in/eloise-menegol-8463941bb/) - Terrain textures; Plant models & textures (excluding bushes); mushroom textures
https://www.artstation.com/emenegol
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Programmers:

Matthew Jackson (https://www.linkedin.com/in/matthew-jackson-9355881bb/) - Lead Programmer, most gameplay systems (AI, Photo system, Save system and lots more)

Max Atkinson (https://www.linkedin.com/in/max-atkinson-49bb911bb/) - Player controller, interactable system, teleporter system

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Sound:

Reilly Poling - Sound creation

Dog - Notices his tail, then chases his tail. (In game he runs in a circle while doing this)

Dog in game

Dog in game

Duck - Creature Idle Animation. One of the variations of the idle animation, for when nothing much is happening.

View of the land with the Duck.

View of the land with the Duck.

Rabbit - Creature Scared Reaction. Some creatures are scared of the player, and will get a fright and run away when spotted.

Rabbit in front of the waterfall

Rabbit in front of the waterfall

Cow - Creature Passive Reaction. Some creatures are just curious about the player, and will watch you cautiously.

Cow in game - Eating a berry

Cow in game - Eating a berry

Tiger - Roar/Howl. He hears something in the distance and reacts by roaring, similar to a wolf's howl.

Tiger in the ruins

Tiger in the ruins

Fish - Splash/Washing up. This creature lives near the ocean and often stops to splash in the water.

Fish alerted by the player

Fish alerted by the player

Dragon - Belly Slide. This creature loves having fun! He runs at full speed and slides along the ground on his belly.

Dragon in game - Noticing the player

Dragon in game - Noticing the player

Cat - Creature Falling Asleep, Sleeping, and Wake Up Animation.
Note: In game, the actual sleeping phase of this animation lasts for the duration of the creature's sleep.

Cat eating berries

Cat eating berries

Islands in game

Islands in game

An overlooking view of the main island

An overlooking view of the main island